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Team photos need one depth rule for every face—second-row cheeks must not vanish

`team-photo-faces-sharp` targets annual backdrops, About pages, and pitch decks. Real optics already soften back rows; adding global background blur can drag second-row cheeks and front-row ears into the same kernel, leaving only the center executive crisp. Edge subjects near the frame combine barrel distortion with blur and faces look pinched—leave padding. Glass partitions reflect interior lights, producing fake depth layers that blur patchily. Lanyards, loud ties, and tight stripes challenge segmentation; brief talent before the shoot. Ultra-wide banners may crop through back-row hairlines on export—preview both square avatars and strip headers. Wide skin-tone ranges sometimes glue darker jaw shadows to the background when blur is aggressive; spot-check magnified. Slogans and corner marks compete with heavy blur; either keep some background legibility or switch to a flat color band.

Team photo blur workflow

  1. In `team-photo-faces-sharp`, confirm row geometry and camera height so every face belongs in the sharp band.
  2. Ramp blur from low to high, spot-check corners and back-row centers, then review glass reflections.
  3. Export square and banner crops separately to avoid slicing heads on wide crops.

Team photo blur Q&A

Back row faces went soft?
Lower strength or narrow background-only regions; tighten spacing or stop down optically when shooting.
Glass walls half sharp, half mush?
Reflections fool depth; change angle or accept lighter blur.
Banner crop clips hair?
Shoot with extra headroom or use a slightly wider master before center cropping.
Before publishing `team-photo-faces-sharp` assets externally, which compliance checks are mandatory beyond visual quality?
Start with "match platform upload rules", "sample on real destinations", and "normalize naming conventions", then explicitly verify "batch naming collisions" and "stale-cache replacement lag" before release approval.
Under deadline pressure, how should teams balance speed and stability in `team-photo-faces-sharp` processing?
Start with "sample on real destinations", "prepare rollback versions", and "enforce pre-release QA gates", then explicitly verify "edge softness around text" and "detail loss after compression" before release approval.
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